Why it works
White has given a knight for nothing but the wreck of the black king's shelter; 8.Ne5 renews the threat against the weak e6-pawn. 8...Bf7 is the move most players find, and the stronger the player the more likely they are to find it: 31% under 1200, 71% at 2000. It defends e6 and offers the trade of the bad bishop. What it also does is put the bishop on the square White wants: 9.Bc4 hits e6 a second time and ties the bishop to its defence, 9...Nd7 develops, and 10.Nxf7 takes the bishop off. The knight on e5 had been eyeing f7 all along, and 10...Kxf7 walks into Bxe6+. Black keeps nominal material and White keeps the attack: 64% for White across 16,000 games.
Refutation
8...Be4 is the rare alternative that scores best for Black, though White still holds 58%: this position is uncomfortable however Black plays it. The honest summary: the Martian Gambit is not sound, but after 7.Ne6 the defence has to be found move by move with no king safety, and that is a task few players solve in blitz.